Archive for May, 2009

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I need some help from mah peeps

May 22, 2009

Okies readers, question for you:  Would you like to see the concept of hit points totally revisited to include injuries, or would you like hit points to remain just hit points — the number that goes down to show exactly how injured you are.

I ask this because I’m currently working on designing HP for my own pen and paper roleplaying game, and have two different concepts lying on the table.  One is the HP & Injury idea, where HP exists, but the focus is instead on injuries that can plague the character for long amounts of time.  This system makes the game much more complex, including different penalities for different types of injuries.

On the other side, my vision statement preaches simplicity and ease of access.  System 1 does not provide that, but instead provides an innovative mechanic that is innovative for the sake of being innovative.  Not the best reason to include something.  So, System 2 is just HP.  No other fancy additions, just some straight HP.  Perhaps injury can still be counted in this sytem, but it’s nowhere near as complex as the first system.
Comment away guys… I’m really interested in hearing your personal opinions on this one.

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That’s right, I’m totally being bribed by developers

May 1, 2009

I guess this is just my little beef, but I have to come out with it on my website.

I hate it when commenters say I or Massively are being bribed by developers to promote their products.

No, your daft little conspiracy theories on why we gave a good game a good grade are completely in your own little insane mind.  John Smedley is, in fact, not sending me piles of money via UPS.

You know what, if he was sending me all of the money that people keep saying he’s sending me, I wouldn’t give a damn.  I’d be rolling in it laughing and I wouldn’t be attempting to make my paycheck last from month to month.  But GUESS WHAT GUYS, I live in an apartment and can barely afford television.  Woo hoo!

So I want to leave you with a fun little tidbit of information — something that’s not advertised outside of the Joystiq network all too often, yet I think it should be recognized.

The writers of WoW Insider, Massively, and Joystiq (aka, the Joystiq Network) cannot accept any gifts over 20 dollars.  Now some of you are probably saying, “All right, who gives a crap?” to your computer monitors right now, but this is a pretty big caveat.

Do you guys know how IGN, Kotaku, and other sites get some of their writers to interview developers?  The developers pay to fly them out.  The developers offer hotel rooms, airfare, and sometimes food to make sure that writers get to their press events.  Developers do send thank you gifts and other items to writers as a token of appreciation for all the coverage that they get.  The company does not pay for writers to be flown out to small events thrown by developers.

We here at the Joystiq network don’t do that in order to maintain neutrality.  I’ve personally turned down some nice travel packages offered to me by gaming companies, thank you very much.  I don’t take bribes, and any opinion I offer on Massively.com is my own.

If you don’t like it, sorry, but I’m not being bribed to say what I think.