I need some help from mah peepsMay 22, 2009
Okies readers, question for you: Would you like to see the concept of hit points totally revisited to include injuries, or would you like hit points to remain just hit points — the number that goes down to show exactly how injured you are.
I ask this because I’m currently working on designing HP for my own pen and paper roleplaying game, and have two different concepts lying on the table. One is the HP & Injury idea, where HP exists, but the focus is instead on injuries that can plague the character for long amounts of time. This system makes the game much more complex, including different penalities for different types of injuries.
On the other side, my vision statement preaches simplicity and ease of access. System 1 does not provide that, but instead provides an innovative mechanic that is innovative for the sake of being innovative. Not the best reason to include something. So, System 2 is just HP. No other fancy additions, just some straight HP. Perhaps injury can still be counted in this sytem, but it’s nowhere near as complex as the first system.
Comment away guys… I’m really interested in hearing your personal opinions on this one.
Posted in Black Clover, Game Theory Discussion, Life, pen and paper roleplaying | Tagged Black Clover, fatigue, game theory, hit points, hp, injury, opinion, pen and paper, players, roleplaying, rpg, Steampunk, tabletop |