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Whiskey Tango Foxtrot! (A Modern Warfare 2 rant)

November 18, 2009

FFFFFFFFFUUUUUUUUUUUUUUUUUUU.....

Ok… in short… if you guys don’t follow me on Twitter… WTF MODERN WARFARE 2?!?!

I’m not going to ruin the storyline for you guys, because honestly it’s pretty awesome in my opinion… until the end.  At that point, I think the entire writing staff went to sleep and brought in guys from crappy summer Hollywood blockbusters.  Why do I think this?  Well… it’s quite simple…

THE GAME HAS NO ENDING.  No, they pump you all up for what… AN OBVIOUS CONTINUATION TO MODERN WARFARE 3.

I really hate this jumping the shark bullshit.  MW1 has this great and epic finisher that really made you feel proud of yourself.  Hell, even MW2 has these seriously sick moments during the single-player that makes you squee with joy.  (Even though one of the “twists” is easily callable.)  But no, the ending is not only horribly contrived, but it doesn’t actually end.  It just sets you up for the next game in the series, because that’s apparently how Activision wants to roll, so sayeth Bobby Kotick.  Push the games that are doing well down our throats, and make sure they never, ever end.

Plus, Soap is apparently Iron Man, as he can take shitloads of punishment without dying.  Just saying… just saying.

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4 comments

  1. I have heard this about MW2, but I have to say that it is unlikely to be the writers’ fault. It is usually the marketing department’s suggestion, saying that they want a series and cliff-hangers make people want more, then the publisher signs off on it and the studio tend to have little say in the matter, so those poor writers (or a couple of other writers) would have been told that they had a week or two to turn a climactic ending into a cliff-hanger ending.

    What can you do?


  2. I would have to agree with you. I just beat the game on veteran and although the ending was very basic, I just wanted to kill that bastard Shepard =]


  3. I think one of the reasons why the story fell short was that they established a villain in Makarov early on and there wasn’t any real closure to that. Shepard should’ve been saved for the sequel.


  4. I didn’t have a problem with the ending. I felt like it actually brings a close to the game but gives you something to look forward to. It is not a cliffhanger. A cliffhanger would have ended the game with the knife in the air or with a missile tracking the helicopter.

    The ending is a very large climactic event. If they’d chosen to end it any other way, it would have been too insignificant or drawn out.

    Might I add, it’s almost the exact same ending as the first game. There really are few differences except for the specifics and the conditions.



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