Posts Tagged ‘journalism’

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Gaming Journalism vs. Real Journalism vs. Media Journalism

January 13, 2010

So there seems to be this interesting wave going through the blogging community regarding the state of gaming journalism.  It seems to be the usual “gaming journalists aren’t real journalists because they have opinions” tomfoolery that seems to rise and fall every once in a while.  It’s not the first time that this subject has come up, and it certainly won’t be the last.

But sitting down to think about it got me on an interesting train of thought — one where I actually began to think about gaming journalism against topics like “real journalism,” aka, news, and journalism that focuses explicitly on media forms.  Not “the media” mind you… journalism that centers on the entertainment industry or perhaps books.

Now, mind you, I’m in a very lucky position.  I have training as a “real journalist” thanks to my college writing track and I work for a MMO news website where we take pride in our integrity and, for the most part, post our news articles (not our op-ed columns) without bias.  We say what happens, we try to make it interesting to read, and that’s it.

Yet, even with our stances, you wouldn’t believe how many times we’re accused of being opinionated in our news posts, or how many times we’re yelled at by a reader for “manipulating” them with yellow journalism.  And that leads me to the problem that separates our news from other media outlets — fanboyism.

Make no mistake — we’re a culture founded on being competitive.  Pac-Man and Donkey Kong to World of Warcraft and beyond, we love trying to one up one another.  We’ve always taken our competitions to more meta-grounds, such as our irrational need to proclaim one game as “vastly superior” to another.  (See: World of Warcraft vs. Aion vs. Warhammer vs. Whatever Floats Your Boat.  The odd need to proclaim a game as shit.)  I personally thinks that this taints our view of our media in two ways: from the staff side and from the reader side.

Let me, first of all, back up Brian “PsychoChild” Green‘s assessment of my sister site — Joystiq.  When they wrote up their notice that Near Death Studios was going under, their post was a little caustic for a rote news article.  (Especially when you compare it to Massively’s coverage, and we’re sister sites.)  Obviously Randy Nelson was using Joystiq’s standard style of being slight cheeky and acidic in every post, but it seems to resonate harshly in this article.  These are the times when fanboyism is very clear and very unwelcome in a journalistic style.  Now, I can’t fault Randy… what he wrote is simply the site’s style and he stuck to it.  It works for them and it gains them readers, but it does certainly taint the idea of rote journalism for the rest of us.

However, the side that people aren’t noting or talking about is the stupid shit I have to listen to every day when we at Massively try to do our jobs professionally and to a more neutral standard.  When we talk about all of the games that surround us, we get accused of being biased simply because we talked about X game.  If we talk about a smaller game, obviously we’re being paid off by a developer to talk about it, such as when we cover Eskil Steenberg’s Love.  Other times, if we cover a story that negatively affects a company, we’re being the big evil media site who’s out to smash the little guy.

Honestly, when I and the rest of the staff pick up a story, we do it because we believe it to be newsworthy and of interest to our target audience.  The two key tenants of our target audience.  Hell, we even make sure that we’re trying to talk about all games in the industry, even the ones that people don’t exactly love to death.  Why?  Because that’s what being fair means — we give page space to everyone.  Is it always equal page space?  No, because not all games generate news at an equal rate. Yet, because our audience reacts with a very competitive edge and hates to see anyone offend their game of choice, we are accused of “assumed bias.”

In short, what I’m saying is that the nature of our very culture taints how we read our news.  Because of how opinionated we get as a culture, when others talk rationally, we see that as opinionated out of a defensive mechanism.  It’s really unfortunate.

As to comparing our journalism to physical news coverage or entertainment news, it’s extremely hard.  Physical news coverage doesn’t have the same level of opinion contained within it.  You can’t say, “Man, I loved it when they covered that presidential election.  That presidential election was the best sequel ever.”  People don’t have that same type of reaction to the news.  News happens, you talk about it to others, and that’s that.  You can’t undo what actually happened.  (You can spin it, however… and that’s what so many “real media” outlets are being accused of nowadays — heavy spin.)

As to entertainment news, once again, we don’t have that same type of rivalry with movie companies.  You usually don’t say, “Shit!  Guillermo Del Toro is way more badass than Peter Jackson!” or “Lord of the Rings really kicked Harry Potters ass.  Harry Potter shouldn’t even be in the fantasy genre.  Who the fuck subscribes to that shit anymore?”  What happens is that people go out, view the movie, form an opinion if they liked it or not, and go on their way.  Case closed.  They don’t compare and contrast (even the critics) nearly as much as we do in the gaming industry.  We, in the industry, feel that every freakin’ game needs to be compared to some other game in that genre and how it’s either X much better or X much worse.  And I’m not saying we do it as critics… players do this every single day without even thinking about it.  We’re all freakin’ critics around here.  Competitive critics who have to be right.

But even the entertainment news has problems… how many times do we call them “Rag Magazines” when they pry into the personal lives of actors and actresses?  How much is that media industry stained with useless gossip that most people brush off as petty?

So let me finish out with this clear cut statement — stop fucking comparing game journalism to other forms of journalism, as if you’re putting other forms of journalism on a pedestal.  They all have their problems and it all comes down to people, as a group, calling every form of media “opinionated and biased.”  Someone says the gaming media is tainted with opinion and bias.  Someone else says mainstream media is full of spin and mistruths.  And someone else calls entertainment media a bunch of petty star chasers or unreliable critics.

Guess what everyone?  All this tells us is that we’re all opinionated and we’re all biased. Whoops.

~Sera

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An open letter to MMORPG.com: Back up your writers

August 3, 2009

It’s not too often that I like to critique another site’s policies or methods, especially a group that is technically a “competitor.”  Yet, after reading a post today on the MMORPG.com forums regarding one of their recent Darkfall articles, I feel that I need to speak out.

While not everyone may agree with it, MMORPG.com’s Jeffery Hargrove is a member of The Exodus Syndicate, the currently leading guild on Darkfall’s North American server.  His piece focused squarely on The Exodus Syndicate’s rise to power on day 1 of the Darkfall launch and how they did it.  While I don’t exactly agree with the relevance of the piece (it kind of felt like a “look at how l33t we are” account) I’m not someone who’s going to call for it to be ripped down.

But, people being people, they are calling for it to be ripped down off of the site for one small, tiny, insignificant problem — he mentioned bloodwalling.  To get everyone on the same page, bloodwalling is going afk next to a wall, which allows other members of your clan to beat on you to increase their offensive skills while you increase your defensive skills, all while you’re not at your keyboard.  It’s against the game’s Terms of Service, but the damn practice is so commonplace that it’s hard to NOT bloodwall, as it puts you at a high disadvantage in combat if your skills are too low.  But, seeing that skilling up anything in Darkfall is an extremely painful endeavor, no person playing the game “for real” can come close to someone bloodwalling… hence why everyone and their mother does the bloodwall.  They do it to stay competitive and not die every five seconds in combat.

The whole mention of the bloodwall is as follows:

Our bloodwall was the final contribution of players too tired to stay awake. Those who had fallen off earlier awakened to a few hours of un-interrupted skill ups.

Now, because people have complained so hard about the fact that he says The Exodus Syndicate has a bloodwall, MMORPG’s editor Jon Wood (Stradden) has taken a second look at the article.  He’s contacted the illustrious Tasos Flambouras from Aventurine and has asked if bloodwalling is against the developer’s wishes and if it is then they will take the article off the site.  In Wood’s own words:

If the aforementioned issues turn out to actually be against the rules we will, of course, remove the article from publication, take appropriate internal action and issue an apology and a correction.

I can tell you straight up that bloodwalling is against Aventurine’s wishes.  I can also tell you that, seriously, every clan does it.  I’m not committing an act of hyperbole here when I say that.  It’s just how this game goes, and I don’t see Aventurine walking in and booting people who do it.  I even admitted to doing it openly in my article, and my account hasn’t been terminated yet.

My point here, out of all of this, is MMORPG.com should not take down this article simply because it mentions a practice that the developer doesn’t want people to know about.  If he was explaining in detail how to cheat at Darkfall, then I would take issue with it.  But, in this article, he simply mentions the practice and that his guild has engaged in it.  That’s it.  He’s retelling what happened and that’s the basic practice of journalism.

You may not like the fact that Exodus Syndicate has been doing a bloodwall, but that has nothing to do with the veracity of this article.  The article is solid.  It happened.

If they rip down this article simply because it contains a word that Aventurine doesn’t like being said, then MMORPG.com is saying that they don’t want to back up the reporting of their writers.  It’s saying that when push comes to shove, they’re going to back down to a developer’s wish simply because an article might cause controversy.  Sometimes the point of a journalist IS to cause controversy, but only when that controversy is grounded in truth.

Bloodwalling HAPPENS.  I have SCREENSHOTS.  You can’t IGNORE IT or DENY IT.

Case in point — if Shawn Schuster pulled down my Darkfall article from Massively.com simply because Aventurine doesn’t want us talking about bloodwalling, I would have been furious.  Shawn saw my article before it went to press and he had the chance to stop it from going up.  He knew the content, but he put his seal of approval on it anyway.  If he would have taken it down, I would have lost faith in him.

It would have said to me, “Why should I go out and do my reporting when someone else can come in, suggest that they don’t like the content because it doesn’t suit them, and then have my article taken down?”  It’s abhorrent.  It’s lying.  It’s pandering to an outside source and denying facts.  It’s dangerous.

You do not rip my article, or any other journalist’s article down simply because the developer doesn’t like it.  You issue the developer’s rebuttal and leave it at that, so both sides get a say.  You really don’t take “internal action” against a writer when his reporting is grounded in truth.  Exodus Syndicate did this, he’s admitting to it.  He’s not slandering Aventurine or making up events.

If you agree with me, then go to MMORPG.com’s forum thread on this and tell them to back up Jeff.  Do it because I can tell you that his reporting is solid and that article doesn’t deserve to be ripped down just because it makes Aventurine look like idiots.